7 Deadly Sins Mod 2.5
I didn't take offense Luki, I'm a member of this team and still badger about when the next release is. Some folks don't know the time though, wasn't sure who has an idea of this project's size. Interesting piece of info, Spin. My explanation either way would be an increase in sub-lightspeed travel, note the large thrusters on the back. Besides, if the Enterprise-D series finale can have 3 nacelles, we can have 4, at least it's in a pair.
7 DEADLY SINS is the Ultimate combo mod, combining mods from some of the great modders of Sins of a Solar empire. 7 DEADLY SINS so far includes: SINS PLUS newest version - by Uzii Bailknight's Graphical Mod - by Bailknight. Nov 24, 2018 THE SEVEN DEADLY SINS MOD minecraft - how to download and install mod 1.12.2 (with forge) (for Windows, Mac, Linux) and how to use heroes powers in the end of this video.
By the way, the mod team is currently testing the 2.5 Alpha B. The next release will be for SoaSE's mini-expansion, Entrenchment.
Entrenchment opened too many doors to modders to ignore, and it actually decreased my game loading time to about a quarter of what it was in the last vanilla SoaSE release. 2.5 Alpha B includes 2 Kzer-Za ships, and the number that will be in the final release of 2.5 should be a half dozen or more. I think (note the I and think) each 7 Deadly Sins race should see at least one new ship or station, and balance should be better. Since this is an Alpha, not even a Beta release, much more than that may appear before its final release. Work is coming along, new alphas have been released, and more ships are underway. I took a look at Tsing's old Kohr-Ah Marauder model I had lying in my files.
It had WAAAAAY too many polygons to go in the game (by a couple order of powers), but I remade the Marauder model while looking at Tsing's version. Although mine is not identical, it has obvious lingeage to his model.
I think it came out well. I'd post a pic of my rendering of it, but the rendering I could make would be missing the bells and whistles that will make it stand out like it will once it's in game (lights, team colors, bumpmap, etc). I'll post the new content once it's out.
Tsing's models there, as requested. The Sa-Matra, the Titan version (there's also a stationary version that has the other model). The texture I made was based off of the 3do video version, it looked rocky and evil. The glowing portions (fiery middle area, main gun, and the green gun modules) will likely change to be brighter than they currently are. The fiery shots are actually in the game, but Dan didn't get them in the screenshot. They should be in the next Alpha release, I only sent him the file yesterday (fast turnover).
Greetings All! I am SO glad you guys approve of this. My biggest critics are other SC fans like myself.
Business knowledge for it in trading and exchanges pdf converter. SC is a passion of mine, and I hope to do the series justice with this mod. ALSO - I have been in contact with Toys for Bob, and currently discussions are going back and forth regarding DANMAN GAMES making a new Star Control based game, although it can't be called Star Control, we can use the content of the SC universe if TFB is onboard with it.
So far, no talks in the past few weeks, I suppose they are busy. I will keep you all informed. IF any of you have ANY SC model that we can use, PLEASE contact me ASAP. I am trying to put in as much SC content is as possible, with a future standalone SC mod in the works, complete with music and all. Thank you All!
Also, I see that you intend to put every race into the mod separately. There's a problem with this - they all have only one ship.
Sins Of A Solar Empire 7 Deadly Sins Mod
And as I understand it the rest of each race's ships are just slightly altered versions of that one original ship. I realize that probably too much time has passed and you won't be doing what I suggest. But wouldn't it be better to make Alliance and Hierarchy into factions? That way you already have a lot of different ship designs for each, which has a good result - a lot of variety. Of course, the neutral races (Kohr-Ah, Arilou.) would still require a fleet of their own.